If downloading games on mobile blinds requires an Internet connection, access to the 3G, 4G or Wi-Fi network is not always justified to enjoy the titles you have just installed. Thinking of users who are victims of uneven network coverage, an inconsistent data plan or the absence of Wi-Fi, Telecharger.com has selected the best free games available offline on Android, iPhone and iPad.
Most of these games have adopted the Freemium system. They offer an integrated purchasing system that allows you to move faster in the game or delete advertisements. But all are playable and allow you to relax without paying a single euro.
Sonic the Hedgehog
Long left in the spotlight, SEGA intends to win back its audience with large buckets of nostalgia. The ploy is called SEGA Forever and focuses on the publisher’s classic mobile games initially released on Mega Drive. In this treasure hunt, it is with a hardly contained excitement that we find Sonic the Hedgehog, the first track of a long cult series.
Dusted but not denatured, Sonic the Hedgehog knows how to adapt its clearly retro properties to contemporary technologies. The 8-bit graphics smell good from the early 1990s, but benefit from an obvious overhaul, allowing you to easily step over the obsolete risk. The game runs at 60 frames per second for ever smoother animations and more responsive controls.
Sonic the Hedgehog includes the original seven levels of the game, starting with the mythical Green Hill Zone. We discover the possibility of unlocking new playable characters with Tails and Knuckles, and thus take advantage of their special skills to end the game in a new way. Backup slots allow you to play up to four games in parallel and then regain your progress later, giving Sonic the Hedgehog a more family-friendly profile than ever before.
Sticky goblins, stories of knights like Roland’s Chanson and precision shooting: this is the formula proposed by Tiny Archer to renew the tower defense genre. Surprisingly, the game does not hesitate to pick some good ideas from its peers to propose a title with a rich and diversified gameplay to which are added the missions and related exploits.
The ensemble is organized into a triptych, recounting the medieval adventures of three characters with unique abilities. Each scenario consists of days of battle during which the protagonists repel waves of creatures ready to do anything to destabilize and destroy the kingdom you are defending.
Easy to learn but difficult to master, Tiny Archer is based on a simplified control system. Like Angry Birds, you band your bow and target your enemies to stop them before they reach the tower on which you are perched high. You have to be proactive, calculate the exact angle of fire based on the speed of your opponents’ movement to claim to eliminate your targets the first time. As the levels get tough, Tiny Archer plans to challenge different kinds of bloodthirsty creatures whose powers of defense, attack and speed vary.
Rather than improving your tricks, Tiny Archer borrows from role-playing, encouraging you to improve your characters’ equipment. Visit the blacksmith’s shop to trade your loot for a competitive bow or arrows with special powers. Exceptional capabilities are also unlocked as you evolve. Plan more or less important recharging times between two uses depending on the rate of damage caused by one of these skills.
At Tiny Archer, we appreciate the possibility of adapting the game to the audience that benefits from it. An option that can be configured at any time allows the activation or deactivation of the gore effects of blood, body explosions and kill cams.
Cookie Clicker fans know: idle games are dangerous. Once the game is launched, it is almost impossible to get rid of it. The player is asked to perform simple actions – click, for example – to generate more money, buy improvements, automate production, produce more, increase income even more, and thus progress even further. The trap? These games have no end.
You have been warned. But if you’re not afraid of anything, why don’t you start a game of Make More? As a plant manager, you hire workers and tap your fist on the table to motivate them to produce more, faster. Each object created brings in money that you spend to improve your employees’ skills, hammer your desk more efficiently, expand product storage space and, ultimately, buy new plants that you run on an identical model.